Basic Levels


This week I worked on creating a basic level that I can use as a building block to build the game from. I've implemented a basic square room with a hole in the middle which will act as this levels basic hazard. 

I have also been working on a set of spikes that I will be able to put in various levels to add another hazard 

These along with other hazards will be the spice that makes my different levels more interesting for the player.

This week has definitely shown both me and my play testers what the feel of my game will be. It's definitely exciting to see how the game so far has come together. The next step will be to make the levels more intricate and add in the spikes and doors that can open. 

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