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Devil's Horde

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Devlog

  • Documentation
    October 16, 2023 by Mosnter
    Devils Horde went through a huge change compared to what it was meant to be due to having to start again late into development due to my hard Drive Failing. The Original game was meant to be a rouge l... Continue reading
  • Enemies
    September 28, 2023 by Mosnter
    This weeks devblog is on enemies, I have added a couple of the basic enemies that my game will have. My Play testers have suggested a couple different abelites that the enemies will have. The Blue Sli... Continue reading
  • Basic Levels
    September 17, 2023 by Mosnter
    This week I worked on creating a basic level that I can use as a building block to build the game from. I've implemented a basic square room with a hole in the middle which will act as this levels bas... Continue reading
  • Player Movement
    September 11, 2023 by Mosnter
    This week's Devblog is on Player Movement. I implemented movement for one of my player characters. From there, I can duplicate it to make the other characters and change slight things about them to ma... Continue reading
  • Game Concept
    August 28, 2023 by Mosnter
    Devils Horde Concept Statement What if Call of Duty Zombies (Treyarch,2009) and Binding of Issac (Himsl,Mcmillen,2011) had a fantasy medieval baby, where you will fight for the devils entertainment us... Continue reading
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